![]() You can add your new avatar simply by tapping on the profile icon at the top of your screen. Click on the avatar to access your User Settings. In the bottom right corner of your device’s screen, you’ll see your avatar (or Discord’s default). On the mobile app, swipe left as if you’re viewing your channel list. Discord will display your profile, where you can click Change Avatar to upload your image. In the lower right-hand corner of your screen, click the Settings cog by your username.įrom User Settings, you can click User Profile in the left-hand navigation menu. Now that you’ve created and downloaded an image that will optimize for the proper Discord avatar size, open your Discord app. Once you’ve downloaded your file, you’re ready to head over to Discord and set it as your avatar. If you’re using a vector graphic such as a logo, check the Transparent background box at the bottom of the menu. Keep in mind that Discord avatars are circular, so you’ll likely need to zoom, reposition, and make adjustments to your profile picture when you upload it to your server.įor the best resolution, consider downloading a PNG file from Snappa. When you’re satisfied with the positioning of your image, click Download. Once you’ve chosen an image that aligns with your Discord profile, select it and it will appear in your custom graphic. If you want to use one of our stock images, click the Background button and type in your search term for a wide selection of pictures. You can use pictures, text, graphics, or effects. Snappa will display your graphic in the editor, and you can get to work customizing it. ![]() Once you’ve entered your image size, click Create. I entered 500 x 500 pixels to get started. Even though Discord’s avatars appear at 128 x 128 pixels, we recommend starting with a larger square file. If you create your profile picture for Discord in Snappa, you can get started by entering a custom graphic size on your main interface. Let’s take a look at how to create your Discord avatar, plus some best practices. Tools like Snappa can help with creating eye-catching custom avatars for your Discord profile. If your Discord use is more personal, then choose an image that reflects your interests or something about your unique personality.Įye-catching and colorful images work well for Discord avatars, as well as an image of your face (if you choose not to be anonymous) or an illustration that depicts you or your brand. To cultivate brand awareness and help your users recognize you, you’ll want to choose an image that aligns with your brand and is easy to understand at a glance. A picture can convey and communicate so much, so it’s crucial to spend some time thinking about what kind of image you want to represent you or your brand on Discord. Like any profile on social media, choosing the right image and optimizing the proper Discord avatar size is important. How to Choose the Right Discord Avatar Image ![]() ![]() If you’re a paid Nitro subscriber, you also have the option of uploading an animated GIF for your avatar. Other Discord Avatar Image RequirementsĪccording to Discord, you can upload multiple file formats. Discord will automatically scale your image down to the appropriate dimensions, but you’ll retain high-quality resolution in the process. However, you’ll actually want to upload a larger square image. On Discord, the avatar size is 128 x 128 pixels. If you’re wondering about the right Discord avatar size and want to learn how to set your profile picture, read on. Once you learn your way around the platform, it’s easy to set up or change the image. It’s easy to set up a great Discord avatar that reflects who you are as an individual or brand. Users who want to get in on the fun will need a properly sized Discord avatar (or profile picture) for their profile. With over 150 million active users every month and 19 million active weekly servers, Discord is booming. Although it began primarily as a chat app for gaming communities, Discord has rapidly expanded into multiple spaces. Discord has become a popular community-centric chat platform over the past several years, drawing millions of gamers, fandom groups, and loyal followers of small businesses. ![]()
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![]() If you are interested in using interrupts, you must read the section on the individual interrupt pins very carefully, as they have different capabilities, especially where wake/sleep states are concerned. ![]() I just want to save others the same headache, if they're doing something similar to me. The processor data sheet is the very best source of information about all aspects of the MCU. Can I a) get confirmation that these pins can't be pulled LOW with a digitalWrite like most others, and b) suggest that this be added to the Mega's documentation page in the playground? The point is, this behavior seems to be very different from how the interrupt pins on (for example) pins 18 and 19 work, where I can set them as LOW or HIGH inputs however I like and they behave accordingly. What I do seem to have found (see this thread) is that SDA and SCL have internal pullup resistors that you have to compensate for with external pulldown resistors (or more pullup ones? I'm seeing conflicting statements from people running into this issue). I do a digitalWrite(SDApin,LOW) after setting the pinMode to INPUT, but they still read HIGH even if they're not attached to anything. Specifically, I can't seem to configure those pins to input LOW. I'm trying to use the external interrupts on pins 20 and 21 (SDA and SCL), and I'm noticing that there's some unpredictable behavior that doesn't seem to be officially documented anywhere. The Arduino reference for attachInterrupt command gives this chart for interrupts and pins on the Mega board: BOARD INT.0 INT.1 INT.2 INT.3 INT.4 INT. If yes, how define it if the programming references is "attachInterrupt(digitalPinToInterrupt(pin), ISR, mode)"īut, an external clock "in someway" is not like an "external interrupts", I 'm not sure to have transfer what i mean.I'm working with a Mega 2650. It has the same ATmega2560 processor and. This board is a shrunk version of the Arduino Mega 2560 Rev3 and is manufactured by Seeed Studio. Interrupts: The processor has 6 interrupt pins that can be used to trigger events in response to external inputs.
![]() ![]() To purchase with a Curio & Relic License, the gun must be listed as acceptable on the ATF list for collectors of curios. Post-1898 firearms must be registered in compliance with federal law. Condition Federal Firearms License (FFL) Terms & Conditions | Sale 3305M. Skinner shall have no responsibility for any error or omission. Any condition statement given, as a courtesy to a client, is only an opinion and should not be treated as a statement of fact. Items may have wear and tear, imperfections, or the effects of aging. Gun retains the majority of its original blueing, the action functions properly, and the bore is good and bright. 30 caliber, walnut stock, barrel marked with address and "MODEL 94-30-W. Winchester Model 1894 Lever-action Rifle: Winchester Model 1894 Lever-action Rifle, 1946, serial number 1389789X. It is the buyer’s responsibility to view each image and preview the item to determine condition. Condition For a complete representation of condition and for additional images please call 80. This firearm qualifies as a Curio & Relic Long Gun, and requires FFL Transfer or NICS Background Check. The stock has been engraved with a deer and floral design while the receiver has been engraved as well. The rifle is in good condition showing honest wear from use. But, as it turned out, the Model 1894 appeared at exactly the right time, and the rest is history. In which case it would be only a historical footnote today. The Model 1894 could, like the first Colt double action revolvers and many other firearms that were ahead of their time, have been a commercial flop. It was a big leap forward, and a big gamble. In fact, the Model 1894 was a ground breaking sporting rifle the first chambered for the (then) new smokeless powder cartridges. But back in 1894 when John Browning completed his design and Winchester began to market it, none of this success was assured. No other sporting rifle has approached those numbers, and it is unlikely that one ever will. Sales ultimately totaled somewhere around 7, 000, 000 before the Model 94 was discontinued when the U. The Model 94 was the first sporting rifle to sell over 1, 000, 000 copies. Probably the most famous, and certainly the most popular, hunting rifle in history is the Winchester Model 1894. Blue'd finish, tang sight, and a great patina. 32 Win Lever Action Rifle: This lot features a Winchester Model 1894. The action functions as intended with no problems. " The finish to the straight grain walnut stock has been compromised and will need to be redone. of America - Winchester Proof Steel - Winchester Trademark - Model 94 - 30 WCF. ![]() The carbine is marked in numerous spots, including: "New Haven Conn U. ![]() The carbine utilizes a walnut butt-stock and fore-grip, showing a steel crescent butt-plate, 20" round barrel with full tube magazine, original Winchester blade front sight, and an adjustable rear sight. The famous design of this 103 year old firearm stands the test of time, retaining a tight action, lock-up, and strong springs. The John Browning designed Winchester 94 repeating carbine was popular far and wide, from Klondike gold seekers, Texas Rangers, cowboys, ranchers, big game hunters, and Mexican Revolutionaries alike. Winchester Model 94 30-30 WCF Lever Action Rifle: For your consideration is a Winchester Model 94 30 WCF Lever Action Rifle. ![]() ![]() As mentioned above, we will ignore registration as of now but not to avoid it, *Registration has its own benefits, as it always stores your data and can be accessed from different machines and locations. Once done, you would see the PostMan application registration page. ![]()
![]() ![]() Players can also set passwords, allowing only certain players to join. Practice PvP rooms can be either Teams or Free-for-All, Death Match or Elimination, have a specified player and level cap, and a time limit of 3 to 10 minutes. Unlike the other modes, there are no rewards for Practice Mode aside from gaining experience in how to PvP in Dragon Saga. This mode becomes available at level 20, and is open 24 hours a day. In Practice Modes, players can freely participate in general PvP. There are four types of PvP in Dragon Saga: Practice Mode, Ranking Mode, Battle Square, and Emporia Wars. This grants players a large amount of options for customizing equipment. They can even shift enhancements from one item to another, or add elements to weapons. The emphasis on equipment customization enhances this further, with players able to enhance equipment by enchanting, soul crafting, or socketing their equipment. The skills are varied enough that two characters in the same class can have different playing styles, and the class options provide plenty of customization between end-game players. This is especially true towards the level cap of 85, with many players at these higher levels needing to replay stages often to gain the final levels. ![]() However, if players can make friends early on, these levels will pass quickly, and after level 30 parties are much easier to find. Parties are not as readily available between levels 10-30, so players who have only spent a small amount of time playing may find it boring to replay through level-appropriate levels solo. The grinding may present a tedious challenge for some players, especially those unable to find a party. This is even more true when playing in a party, and players can work together to chain their moves together. Players will have to gain a solid understanding of the combos that can be chained together by mixing basic attacks, charged attacks, and skills. The gameplay in Dragon Saga is intense and action-oriented. Each character can attack different targets, allowing Twin Fighters to attack multiple enemies and directions at the same time. One character punches while the other kicks, allowing for high-damage combos. ![]() Twin Fighters are unique in that players control two characters.Shamans are particularly challenging to play at earlier levels, with their high-damage abilities not available until their 3rd job change. Shamans use spells and powerful summoned creatures to defeat the forces of evil.Unlike Humans, Dragonkin classes only have one advancement path. Available after reaching level 20 with a Human character, Dragonkin can choose from two different classes. At level 20, Warriors can specialize as either Knights or Gladiators.ĭragonkin are the second race in Dragon Saga. Their massive amounts of health and defense allow them to absorb many attacks. Warriors use brute force to overpower their enemies.At level 20, Thieves can specialize as either Bandits or Infiltrators. The Thief excels at one-on-one combat, dodging enemy attacks while they chip away their health with haste.At level 20, Magicians can specialize as either Monks or Wizards. They have low health, and are best used at a distance or in parties. Magicians use strong magic to heal themselves or deal massive damage to enemies.At level 20, Archers can specialize as either Hunters or Marksmen. Their skills revolve around increasing their speed and mobility, as well as quickly hitting targets. Archers attack from a range, using their high attack speed to quickly take out enemies.Players can create Human characters from the start, and can choose one of four classes: Humans are the majority race in Dragon Saga. There are two races and six classes in Dragon Saga: Craft Powerful Equipment - Players can improve their equipment through Enchanting, Soul Crafting, and Socketing.Player Housing – MyHome allows players to relax at home with their friends and gain useful benefits.Players are rewarded bonus experience for chaining long combos too. Complex Combos – Players can string together combos and air juggles, creating a deep combo system.Team Up with Others – Dragon Saga provides experience boosts and buffs when working as a team, which encourages party play.Choss your Class - Play as one of 2 races (Humans and Dragonkin) and 6 playable classes (Archer, Magician, Thief, Warrior, Shamans, and Twin Fighters).Side Scrolling Gameplay - Explore the world of Dragon Saga with side scrolling gameplay with some 3D elements.Dragon Saga originally launched as Dragonica, but was later renamed to Dragon Saga. Start as one of 2 playable races and 6 classes with job advancements available at level 20. Become a powerful Human or Dragonkin, and fight through waves of evil creatures to bring peace to the land. In Dragon Saga, players must become mighty heroes to defeat the forces of the Dark Dragon Elga and the former hero Paris. ![]() ![]() Raspberry Tart lived up to her namesake in the 1980s. Apple wears a yellow, apple decorated hat and red shoes. She wears red capri pants lined with white and yellow and a white scoop neck accentuating her rosy cheeks. Only later after a relaunch was Apple's wardrobe changed making her appear older than the crawling baby of the 1980s. As she was only a baby she did not wear shoes. Also originally Apple Dumpling wore a yellow sleeveless onesie with a large apple on it along with little green and white striped socks. Her beloved pet, that she often road on, is Tea Time Turtle. Apple's hair is bright orange and she originally wore a yellow bonnet with small green polka dots. Smaller and less independent than the older Strawberryland kids, Apple has also proven to be more than capable of taking care of herself when the situation warrants. ![]() Apple Dumplin'Īpple Dumplin' was the first of many "baby" characters introduced in the vast world of Strawberry Shortcake. Both of these traits were downplayed as the series progressed. Speaking with a Southern accent, she was also known as being more than a little forgetful. ![]() In the 1980s, the character was depicted with blue hair let down. Blueberry Muffinīlueberry Muffin has been Strawberry Shortcake's friend since the very beginning. In the same series, his pet was a dog called Pupcake. In the 1980s series, Huckleberry Pie was voiced by a female actress, Julie McWhirter. Huckleberry Pie was, for the most part, the sole boy character in a female-dominated franchise, a condition that prevails even in the 2003 reintroduction of the show. He wears mint green/blue runners and his brown hair matches his eyes. Nowadays he sports a green and white sleeved, blue huckleberry tee and tan khakis. Huck bore more than a passing resemblance to the more famous Huck Finn, from his straw hat and overalls to his tendencies towards fishing and general laziness. The obvious inspiration for his character was Mark Twain's literary creation Huckleberry Finn. ![]() Huckleberry Pie is one of Strawberry Shortcake's friends, who lives, not surprisingly, in a large Huckleberry Pie-shaped cabin, just down the road from Strawberry Shortcake's house. Other than her friends, Strawberry Shortcake also loves her cat, Custard. Strawberry is kind, resourceful, and always ready to help a friend in need. In the 1980s the older girls all wore green and white striped tights.In her earliest adventures, Strawberry's home was a shortcake surrounded by well-tended strawberry vines, but in 1983 she moved into her "Berry Happy Home", a large and ornate mansion. She usually wears a red dress with a white pinafore, and a large pink bonnet decorated with strawberries. She is a bright and energetic little girl with red hair and freckles with a big, adorable smile, said to be about six years old. Strawberry Shortcake is the protagonist and the title character of The World of Strawberry Shortcake franchise. 1.33 The Berry Princess and The Berrykins. ![]() ![]() ![]()
![]() City area may be expanded up to the expansion limits with the use of special items. The zones may be built within the unlocked City area. Latin America Zones and Old Town Houses are unlocked at level 6. Special items can by obtained by completing airport shipments. Tokyo Town, Parisian, and London Town Zone's are only available after the Airport is unlocked (requires having 120,000 Sims and spending 80,000 Simoleons to build). Regular residential zones are available initially, and is the only one available prior to the Parisian, Tokyo Town, London Town, and OMEGA updates. Wealth forecast: Standard Homes, Premium Homes, Luxurious Homes Regional residential buildings do not apply. Similar to SimCity (2013), residential zones are affected by land values higher land values (raised by having services, parks, and specialization buildings nearby) encourages wealthier Sims to move in. There are eleven residential zones in SimCity BuildIt regular Residential Zone, Latin America Zone (introduced in the Mayor's Pass Season 7 update), Old Town House (Introduced in the Mayor's Pass Season 9-10 update), Tokyo Town Zone (introduced in the Tokyo Town update), Parisian Zone (introduced in the Paris Town update), London Town Zone, OMEGA Zone, and zones for the 5 different regions: Limestone Cliffs Zone, Cactus Canyon Zone, Green Valley Zone, Frosty Fjords Zone, and Sunny Isles Zone. Like other SimCity games, there are three main zones in SimCity BuildIt: Residential, Commercial, and Industrial. ![]() Items Main article: List of items in SimCity BuildIt Zones Instead of having a slider, Taxes are instead determined by how happy the residents are. Initially, only two, four and six-lane roads are available at launch three more road types (avenues, boulevards, and streetcar avenues) were introduced in the Disasters update. ![]() The player cannot manually build higher-capacity roads they must upgrade them instead. The player can only build two-lane roads using the build tool. Roads carry city services in a similar vein to SimCity (2013). Factories can also be upgraded, although it requires demolishing the original building when it is not producing anything, then replacing it with a new one. Commercial and industrial buildings produce items, and residential zones require them in order to upgrade to a higher density. There is no zoning feature in SimCity BuildIt. Players can change the city name at any time from the settings menu. By default, the city name is random and the player can change this an infinite number of times if they choose to do so. The game starts with 25,000 simoleons and 50 SimCash on hand. These can be spent on services in the regional tab, and hot spots which can also be upgraded using regional currency. This does not apply to Capital City Region. They are earned by completing Sim Offers, completing rows in the Export HQ, Upgrading Buildings in your region, or using SimCash.
![]() All Capital ships have had thier HP increased by at least 5 times (The Argon Titan for Example going from 500,000 to 5,000,000) and many fighters and interceptors have slightly improved HP. First notable thing is that the Militaries are running absolutely rampant and pirates have been mostly suppressed outside of Teladi space (save for one time when I saw them go on a burn campaign), the Xenon are running equally as rampant with some of thier more isolated sectors seeing semi-constant action. In AP the universe is more active military wise, the Terrans have Expanded and a war has ignited between them and the Argon, Cold wars between the Paranid/Argon and Split/Boron are heating up, fun. Other than that it wraps up the Kha'ak who've been around since X2 and introduces the Plot for Albion Prelude. A later plot encourages you to start really putting effort into setting up your own economy and mass production. ![]() The second plot you'll come across (Operation: Final Fury) Encourages the formation of your first real fleet around a Frigate or Destroyer. Personally I would recommend starting with Terran Conflict, the various races militaries are less rampant, pirates and Xenon more abundant, and the various plots make an effort to teach you how to approach things like economy and military (plus one or two that hae neat stories in general). ![]() ![]() I know that albion has a lot less problems to it, but i don't know if it has a tutorial and how much plot i'll miss out on Originally posted by Xoyv:so i've been trying to get into this series, starting from the first, up untill a friend recomended that i just stop and play X3īut the thing i'm wondering is whether i should start from terran conflict, or albion prelude ![]() ![]() ![]() INFO IPC endpoint opened url=go-ethereum/goerli-data/clef/clef.ipc INFO Audit logs configured file=audit.logĭEBUG IPC registered namespace=account INFO Starting signer chainid=4 keystore= go-ethereum/goerli-data/keystore light-kdf=false advanced=falseĭEBUG FS scan times list=3.521941ms set=9.017µs diff=4.112µsĭEBUG Ledger support enabledĭEBUG Trezor support enabled via HIDĭEBUG Trezor support enabled via WebUSB This is where the ipc file will be saved which is needed to connect Clef to Geth: A custom path to the config directory can also be provided. Clef also needs a path to the correct keystore passed to the -keystore command. Clef itself does not connect to a blockchain, but the chainID parameter is included in the data that is aggregated to form a signature. ![]() Clef should be started with the correct chainid for Goerli. Note that Clef can also interact with hardware wallets, although that is not demonstrated here.Ĭlef should be started before Geth, otherwise Geth will complain that it cannot find a Clef instance to connect to. Instructions for creating accounts can be found on the Account managament page. The tutorial assumes there are two accounts in this keystore. The accounts used will be in the Goerli keystore with the path ~/go-ethereum/goerli-data/keystore. This tutorial will use Clef with Geth on the Goerli testnet. * The master seed does not contain your accounts, those need to be backed up separately!įor readability purposes, we'll remove the WARNING printout, user confirmation and the unlocking of the master seed in the rest of this document. * The password is necessary but not enough, you need to back up the master seed too! You should treat 'masterseed.json' with utmost secrecy and make a backup of it! * Storage for JavaScript auto-signing rules * Passwords for keystores (used by rule engine) ![]() This is required to be able to store credentials, such as: Do not forget this password!Ī master seed has been generated into /home/martin/.clef/masterseed.json The master seed of clef will be locked with a password. See the GNU General Public License for more details. Without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR verify that the keystore(s) can be opened with your password.Ĭlef is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY ![]() |
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